**** These costumes, when used with a modified FLM scene, will allow you to have walking animal actors! ****

	

I've labeled a file "CAREFUL category" in the costume folder.  If you already have a category file, then copy & paste the two lines below:

[category_Animals]
	cat = category_Animals

and add them to your category.ini file found here: C:\Program Files\Lionhead Studios Ltd\The Movies\Data\costume.

  If you DO NOT have a category file, then rename the "CAREFUL category" category file to "category.ini" and drop it into the above location. 


In this pack I have included: 

	1---Sample scenes for these costumes.
	2---The animations from The Movies game, for the animals, for easier scene editing.
	3---A couple visual pictures of what I did in FLM Reader Zero to get the costumes to work in a scene.


To alter a scene for these costumes to function:

	Use the FLM Reader Zero, found at DCMF(www.dcmodding.com), to modify FLM(scene) files.  All you have to do is copy the name of the animal animation over the FLM animation for a scene you want them in(shown in the picture).


015_hysteria picture---After opening the 015_hysteria.flm, I clicked on Text Elements and got the listing shown.  I then double-clicked the highlighted animation and replaced it with a cow animation.

048_Ant Hysteria picture---Highlighted in red is the new animation name.  I saved this scene as 048_Ant Hysteria(048 = Set ID.  This is the set you want the scene to appear in.  48 = Dr. House's all scenes).


	You'll also need to make an .ini for the scene.  It's easiest to use the scenes that you modified(in this case it's 015_hysteria.ini).  Open 048_Ant Hysteria.ini for an example of what I did to the original.

Sample:

	name = Rysto Ant Hysteria                   <----Name that will be displayed in game
	sisname = Ant Hysteria
	interaction = 048_Ant Hysteria.flm          <----The name of the modified scene FLM
	description = scene_desc_Ant Hysteria
	numsliders = 1.00
	runtime = 105

[role]

	[role/role0]
		required = 0
		costume = costume_ant               <---This pre-selects the costume.*  
		gender = gender_maleorfemale

		[role/role0/genre]

	*It will automatically dress the actor in this costume, UNLESS he/she is already a specially costumed actor(you have selected a costume he/she is to wear throughout the film).




---------------- SPECIAL NOTES -----------------


	If these costumes are used in scenes that are for human actors only, the costumes will either be distorted, crash to desktop or slide around instead of being animated. In addition if you "cross-breed" the animations(a horse animation for a bird costume for example) three things may happen:  nothing, major distortion or crashing to desktop.

	The ant costume uses cow animations.

	The scenes have been made for Tarison's Blue Screens in conjunction with Dr. House's all scenes mod.  You can use these included scenes on any set by renaming them("015_NAME", for the city street for example).  So you can use the costumes on sets with stairs, hills, etc. and they will react and move correctly!



-----------------KNOWN BUGS --------------------

	Sometimes when selecting one of these costumes for an actor, the game crashes to desktop.  Yet when you reload, and attempt to do the exact same thing, it works fine.  It's happened to me VERY RARELY.

	The wooden dummies/actors arms will stick out when attempting to do a animal animation during a scene.  They will continue to do this until they are wearing the appropriate animal costume.  HOWEVER sometimes you CANNOT select these dummies/actors when their arms are like this(they won't highlight white).  The drop point(white highlight) is actually someplace else!  Weird.  Try swirling your actor around the screen until you reach an area where this dummy/actor is highlighted white.




---------Rysto

